MY ROLE  • UX/UI Designer and Visual Designer: responsible of the experience strategy and design of the service collaborated with my partner Javier Díaz.  • I worked alongside a Researcher, Financial Advisor, Front-End developers and Back-End developers with whom we work very closely to get the first version out quickly.

MY ROLE

• UX/UI Designer and Visual Designer: responsible of the experience strategy and design of the service collaborated with my partner Javier Díaz.

• I worked alongside a Researcher, Financial Advisor, Front-End developers and Back-End developers with whom we work very closely to get the first version out quickly.

 FRAMEWORK  • Research, and visual benchmark to know our users patterns and then put all the information together, analyzing it to put in paper our design propose.  • create a clear look and feel of a Virtual Reality service and explain to the user how to use our product.  • I as UI designer decided to use illustrations and videos inside the portal to put in context to the user, because we offer 360 videos but also VR Games, I had also to decide how to use the components from our design system to fit the content but to differentiate each other(games or videos).

FRAMEWORK

• Research, and visual benchmark to know our users patterns and then put all the information together, analyzing it to put in paper our design propose.

• create a clear look and feel of a Virtual Reality service and explain to the user how to use our product.

• I as UI designer decided to use illustrations and videos inside the portal to put in context to the user, because we offer 360 videos but also VR Games, I had also to decide how to use the components from our design system to fit the content but to differentiate each other(games or videos).

Sin título-2-10.jpg
Sin título-2-11.jpg
 HIGHLIGHTS  • Sketches,  • Storytelling,  • Information Architecture  • Wireframes  • Inspiration board  •Skin  • Illustrations

HIGHLIGHTS

• Sketches,

• Storytelling,

• Information Architecture

• Wireframes

• Inspiration board

•Skin

• Illustrations

Sin título-2-13.jpg
 MY ROLE  • UX/UI Designer and Visual Designer: responsible of the experience strategy and design of the service collaborated with my partner Javier Díaz.  • I worked alongside a Researcher, Financial Advisor, Front-End developers and Back-End developers with whom we work very closely to get the first version out quickly.
 FRAMEWORK  • Research, and visual benchmark to know our users patterns and then put all the information together, analyzing it to put in paper our design propose.  • create a clear look and feel of a Virtual Reality service and explain to the user how to use our product.  • I as UI designer decided to use illustrations and videos inside the portal to put in context to the user, because we offer 360 videos but also VR Games, I had also to decide how to use the components from our design system to fit the content but to differentiate each other(games or videos).
Sin título-2-10.jpg
Sin título-2-11.jpg
 HIGHLIGHTS  • Sketches,  • Storytelling,  • Information Architecture  • Wireframes  • Inspiration board  •Skin  • Illustrations
Sin título-2-13.jpg

MY ROLE

• UX/UI Designer and Visual Designer: responsible of the experience strategy and design of the service collaborated with my partner Javier Díaz.

• I worked alongside a Researcher, Financial Advisor, Front-End developers and Back-End developers with whom we work very closely to get the first version out quickly.

FRAMEWORK

• Research, and visual benchmark to know our users patterns and then put all the information together, analyzing it to put in paper our design propose.

• create a clear look and feel of a Virtual Reality service and explain to the user how to use our product.

• I as UI designer decided to use illustrations and videos inside the portal to put in context to the user, because we offer 360 videos but also VR Games, I had also to decide how to use the components from our design system to fit the content but to differentiate each other(games or videos).

HIGHLIGHTS

• Sketches,

• Storytelling,

• Information Architecture

• Wireframes

• Inspiration board

•Skin

• Illustrations

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