MY ROLE  • Create exclusively content for fans like Quizzes, screen backgrounds, fanchants, and editorial information (News, statics and results from the competitions and tournaments) to give the users greater satisfaction and better user experience with minimum effort.  • Work hand too hand with developers (front and back) to carry out this project.  • Research and generate business strategy based on the User Centric Design.

MY ROLE

• Create exclusively content for fans like Quizzes, screen backgrounds, fanchants, and editorial information (News, statics and results from the competitions and tournaments) to give the users greater satisfaction and better user experience with minimum effort.

• Work hand too hand with developers (front and back) to carry out this project.

• Research and generate business strategy based on the User Centric Design.

Sin título-2-15.jpg
 APPROACH  • We used an Agile framework to validate and pivot if was necessary, make tests and improve the design and usability.  • On the first stage, we did a kick off with the client, After that, we defined the product we could offer, and then we set all the architecture and design. After some design propositions, we were made our last version of the web but still working on new ideas to improve fan content product.

APPROACH

• We used an Agile framework to validate and pivot if was necessary, make tests and improve the design and usability.

• On the first stage, we did a kick off with the client, After that, we defined the product we could offer, and then we set all the architecture and design. After some design propositions, we were made our last version of the web but still working on new ideas to improve fan content product.

Sin título-2-17.jpg
Sin título-2-18.jpg
Sin título-2-19.jpg
 KEY WORK  • User research on the field, prototyping, user testing, and UI design  • Visual design: choose typography, colors, iconography.  • Visual Design Benchmark  • Wireframes and MVP  • Quiz web-app design  • Screen backgrounds design  • Look and feel, skin website

KEY WORK

• User research on the field, prototyping, user testing, and UI design

• Visual design: choose typography, colors, iconography.

• Visual Design Benchmark

• Wireframes and MVP

• Quiz web-app design

• Screen backgrounds design

• Look and feel, skin website

 MY ROLE  • Create exclusively content for fans like Quizzes, screen backgrounds, fanchants, and editorial information (News, statics and results from the competitions and tournaments) to give the users greater satisfaction and better user experience with minimum effort.  • Work hand too hand with developers (front and back) to carry out this project.  • Research and generate business strategy based on the User Centric Design.
Sin título-2-15.jpg
 APPROACH  • We used an Agile framework to validate and pivot if was necessary, make tests and improve the design and usability.  • On the first stage, we did a kick off with the client, After that, we defined the product we could offer, and then we set all the architecture and design. After some design propositions, we were made our last version of the web but still working on new ideas to improve fan content product.
Sin título-2-17.jpg
Sin título-2-18.jpg
Sin título-2-19.jpg
 KEY WORK  • User research on the field, prototyping, user testing, and UI design  • Visual design: choose typography, colors, iconography.  • Visual Design Benchmark  • Wireframes and MVP  • Quiz web-app design  • Screen backgrounds design  • Look and feel, skin website

MY ROLE

• Create exclusively content for fans like Quizzes, screen backgrounds, fanchants, and editorial information (News, statics and results from the competitions and tournaments) to give the users greater satisfaction and better user experience with minimum effort.

• Work hand too hand with developers (front and back) to carry out this project.

• Research and generate business strategy based on the User Centric Design.

APPROACH

• We used an Agile framework to validate and pivot if was necessary, make tests and improve the design and usability.

• On the first stage, we did a kick off with the client, After that, we defined the product we could offer, and then we set all the architecture and design. After some design propositions, we were made our last version of the web but still working on new ideas to improve fan content product.

KEY WORK

• User research on the field, prototyping, user testing, and UI design

• Visual design: choose typography, colors, iconography.

• Visual Design Benchmark

• Wireframes and MVP

• Quiz web-app design

• Screen backgrounds design

• Look and feel, skin website

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